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Quickstart guide

Remove coloured balls in pairs or more. The bigger the group, the bigger the points.

Game modes

There are two game modes. Standard mode is a classic remove the colours game.

Numbers mode requires you to remove the colours before the countdown timer on any tile reaches below zero (in which case kaboom - it's game over!).

 

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DropSum Colours - a history

March 1st, 2009 - version 1.1 is released and public!

So finally I have made this game public. As you can see if you read my entries below the game took a while to go public. I had a timed exclusivity with a website and so had to keep it quiet for a while. Fortunately, in that time I managed to iron out a few bugs, tweak a few features and so on; meaning the game everyone gets to play is the version I'm most happy with. So far the game has been pretty popular so I hope everyone enjoys it and it excites people for my next project, whatever that may be!

January 14th, 2009 - version 1.093 is released!

Okay, I'm hoping this version is the final version. I have the power-ups, high-scores, music, graphics, effects and so on working. I'm pretty pleased with the final result, so hopefully everyone will enjoy it!

September 21st, 2008 - version 0.1alpha is released!

I just released the alpha of my new game, DropSum Colours. It's like DropSum only with coloured-balls! Or sprites. Or creatures. Honestly I'm not too sure right now so as of writing it's just coloured blobs. There are a few bugs and honestly I'm not too sure what to do about the power-up system - I have some ideas for power-ups but don't know the best way to provide them to the player. So this version is really to test internet framerates and to debug a "live" version!

Prototype 1 - SameBall colours thing

So my first Flash game, DropSum, is extremely popular on a website called mindjolt. However, what I observed is that the match-colours games are even more popular. So I decided to try my luck at making a similar kind of game, only with a DropSum twist.

Proto 1The first prototype was just getting everything working. I was trying to find an idea but while I was thinking about that I wanted to try and improve my Flash programming skills, so wrote everything on OOP. As you can see from the image on the left the game was pretty boring looking. All Ihad going on was the code that checked the connections and the code to see where the highest point of the game was. At this stage the tiles dropped regularly and the player had to clear them before they reached the top of the screen, which isn't very original is it. So, I thought some more and played around and that led me to the next protoype...

Prototype 2 - well it works, but so what!

Proto 2So here's the second prototype. Again, not much gameplay going on in there really. You can see the groups are being formed and I'm playing around, as I do, with some sort of graphical look. I was also trying to make the game more like DropSum so I had the "to next" counter on the bottom left. The idea was to clear enough tiles in a round to progress. Hence the red box, that of course is in the final game.

I was also experimenting with a reflection idea, which is on the bottom of the screen. It worked perfectly but was a real pain to program as every element had to create it's own reflection in realtime blah blah blah. Anyway, in the final game I cut it purely because I didn't want the height of the game to be too big! Again though, there wasn't much in the game that made it stand out...

Prototype 3 - get rid of the bombs!

Proto 3Well this looks more familiar! This is more-or-less the final version, with a few exceptions. As you can see the bonus bar has been put in place (I made it a little longer for the final version). The next round has been shifted about too.

However, the most important different to this and the final version is that in this version of the game there was only the numbers mode. I thought the numbers game was fairly innovative (for what it was) but was also quite challenging and lacked some of the instant appeal of the match-colours mode, so I added them both.

I then read a review of DropSum on a website called Jay Is Games. In the review they mentioned the depth of DropSum and one of the items that gave the game that depth was the use of bonus stars - as you remove tiles with stars in them they gather at the top of the screen, giving a bonus to the speedy player. I'd forgotten all about it so immediately coded that up alongside the good karma reward and the 50 achievements (apparently people obsess over those things!). And so the game was done. I hope you enjoy it!